Sekiro: Shadows Die Twice
Reddit take
AI summary of the Reddit excerpts below — not a quote
Sekiro: Shadows Die Twice is widely regarded by players as one of FromSoftware's most polished and challenging titles, distinguished by its rhythmic, parry-centric combat and vertical level design. Unlike other Souls-like games, it emphasizes individual player skill and mastery over character leveling or equipment stats. While its difficulty is notorious, many find the combat deeply satisfying once the mechanics are mastered, though the experience is occasionally hampered by camera issues and encounters involving multiple enemies.
Pros
- Deeply satisfying parry and counter-based combat system
- Exceptional level design with significant verticality and density, particularly Ashina Castle
- Skill-based progression that rewards player mastery over grinding levels
- Fluid movement enhanced by a grappling hook mechanic
- Streamlined experience that removes much of the 'fluff' found in traditional action RPGs
Cons
- Frustrating camera angles, especially in tight spaces or during specific boss fights
- Combat mechanics are optimized for single targets and can feel awkward in group fights
- Tedious 'run-backs' to bosses that sometimes require repeated stealth-killing of minor enemies
- Specific environmental sections, such as swamps, are cited as frustrating
Caveats
- Considered by many to be significantly harder than the Dark Souls series or Elden Ring
- The parry windows are relatively generous compared to other games, but the timing remains the core pillar of gameplay
- Lacks the build variety of other FromSoftware titles due to its fixed protagonist and weapon
Best for
- Players who enjoy high-stakes, rhythmic action combat
- Those seeking a pure skill-based challenge without RPG grinding
- Fans of linear, well-paced level design
Avoid if
- You prefer overcoming difficulty through character leveling and gear upgrades
- You are easily frustrated by repetitive stealth segments before boss encounters
- You have a low tolerance for camera-related issues in fast-paced games
This summary uses balanced time weighting with about a 122-month half-life. The evidence is drawn from a stable set of discussions with a median age of 425 days, primarily from the r/patientgamers community.
Sentiment
61 positive (81%) · 7 mixed (9%) · 7 negative (9%)
Trust + time weighted score: +71% · raw score 72%
What redditors said (10 of 75)
Got the Platinum on Sekiro and gave it a hero's uninstall.
Running through Sekiro a few times over has been fun though. Everything becomes faster. ... It feels like a victory lap, a celebration of mastery over this game. The only thing I wish is that the experience checkpoint system was different.
Parent context: The game is hard but it's fair Reply: My issue was all the (mini?)bosses with 3+ mooks I had to sneak around and stealth kill to avoid fighting everyone at once. Then if I lose to the boss, I have to do that whole rigamarole again. I guess that's "fair," but it was such an unfun waste of time that I gave up on the game.
The last two samurai games I've played are Tsushima and Sekiro, both super serious.
I played Sekiro until I mastered it, like I completed the mortal journey but I never have an itch to go back and play.
I found the exact same thing happen to me with Sekiro. The best FromSoft games I have played, I never want to play again once I finish them. ... Or in Sekiro, the first time you experience the Glock Swordsaint.
I found the exact same thing happen to me with Sekiro. The best FromSoft games I have played, I never want to play again once I finish them. _And I think this is a really good thing._
Sekiro and Dark Souls 3 are tied for my favorite games of all time and I have played them several times.
platinumed Elden Ring, Sekiro
It feels cheap. At least for me. Just parry spam and attack, just mainly one button gaming. After a while it gets boring real fast.
Compare
Sekiro: Shadows Die Twice vs Armored Core VISekiro: Shadows Die Twice vs DispatchSekiro: Shadows Die Twice vs DOOM (2016)
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