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Sekiro: Shadows Die Twice vs DOOM (2016)

Sekiro: Shadows Die Twice (75 mentions) vs DOOM (2016) (62 mentions): verbatim Reddit excerpts, sentiment split and trust-weighted score side by side. Discussed together in 2 threads.

Sekiro: Shadows Die Twice

Action & adventure games · 75 mentions · 2 subreddits · #1 of 151 in Action & adventure games

61 positive (81%) · 7 mixed (9%) · 7 negative (9%)

Trust + time weighted: +71%

AI summary — not a quote

Sekiro: Shadows Die Twice is widely regarded by players as one of FromSoftware's most polished and challenging titles, distinguished by its rhythmic, parry-centric combat and vertical level design. Unlike other Souls-like games, it emphasizes individual player skill and mastery over character leveling or equipment stats. While its difficulty is notorious, many find the combat deeply satisfying once the mechanics are mastered, though the experience is occasionally hampered by camera issues and encounters involving multiple enemies.

Pros

  • Deeply satisfying parry and counter-based combat system
  • Exceptional level design with significant verticality and density, particularly Ashina Castle
  • Skill-based progression that rewards player mastery over grinding levels
  • Fluid movement enhanced by a grappling hook mechanic

Cons

  • Frustrating camera angles, especially in tight spaces or during specific boss fights
  • Combat mechanics are optimized for single targets and can feel awkward in group fights
  • Tedious 'run-backs' to bosses that sometimes require repeated stealth-killing of minor enemies
  • Specific environmental sections, such as swamps, are cited as frustrating

Top excerpts

Got the Platinum on Sekiro and gave it a hero's uninstall.
positive · u/T****n · r/patientgamers · comment · Feb 21, 2025 · open on Reddit ↗
Running through Sekiro a few times over has been fun though. Everything becomes faster. ... It feels like a victory lap, a celebration of mastery over this game. The only thing I wish is that the experience checkpoint system was different.
positive · u/T****n · r/patientgamers · comment · Feb 14, 2025 · open on Reddit ↗
Parent context: The game is hard but it's fair Reply: My issue was all the (mini?)bosses with 3+ mooks I had to sneak around and stealth kill to avoid fighting everyone at once. Then if I lose to the boss, I have to do that whole rigamarole again. I guess that's "fair," but it was such an unfun waste of time that I gave up on the game.
negative · u/B****t · r/patientgamers · comment · Feb 3, 2025 · open on Reddit ↗
The last two samurai games I've played are Tsushima and Sekiro, both super serious.
positive · u/c****x · r/patientgamers · Nov 18, 2025 · open on Reddit ↗
I played Sekiro until I mastered it, like I completed the mortal journey but I never have an itch to go back and play.
positive · u/d****n · r/patientgamers · comment · Sep 4, 2026 · open on Reddit ↗

DOOM (2016)

Action & adventure games · 62 mentions · 2 subreddits · #4 of 151 in Action & adventure games

47 positive (76%) · 8 mixed (13%) · 7 negative (11%)

Trust + time weighted: +67%

AI summary — not a quote

DOOM (2016) is widely praised as a successful reboot that captures the 'purity' of the original 1990s games with modern graphics and mechanics. Users frequently highlight its fast-paced 'run and gun' gameplay, incredible soundtrack, and streamlined focus on being an unstoppable demon killer. While it is often compared favorably to its sequel for being less complex, some players find the environments repetitive and certain unskippable story segments frustrating.

Pros

  • Fast, fluid movement and satisfying 'run and gun' combat mechanics.
  • Exceptional, adrenaline-pumping soundtrack that defines the game's atmosphere.
  • Streamlined gameplay that avoids the forced weapon-switching of its sequel, Eternal.
  • Excellent technical optimization and high-quality arena shooter level design.

Cons

  • Unskippable dialogue and story sequences that can break the gameplay flow.
  • Repetitive environments, particularly the 'same-y' red dust of Mars levels.
  • Platforming sections can feel clunky or out of place.
  • The campaign can feel like it overstays its welcome in the later stages.

Top excerpts

I played it last months and had fun on Ultra Violence
positive · u/s****e · r/patientgamers · comment · Apr 25, 2026 · open on Reddit ↗
DOOM 2016 I played this months was much clearer in how I need to rip and tear without stopping.
positive · u/s****e · r/patientgamers · Apr 6, 2026 · open on Reddit ↗
Doom 2016 felt like a very tight experience, perfectly put together, while also letting you use whatever weapon you wanted.
positive · u/C****l · r/patientgamers · comment · Apr 29, 2026 · open on Reddit ↗
Eternal was fun, but 2016's felt more streamlined and enjoyable.
positive · u/F****s · r/patientgamers · comment · Dec 19, 2025 · open on Reddit ↗
I’m going to be honest, the OST doesn’t pack the same punch as Doom 2016’s. But it’s still pretty good and get your heart pumping when you are playing.
mixed · u/b****r · r/patientgamers · Jan 8, 2025 · open on Reddit ↗