Side by side
Sekiro: Shadows Die Twice vs DOOM (2016)
Sekiro: Shadows Die Twice
61 positive (81%) · 7 mixed (9%) · 7 negative (9%)
Trust + time weighted: +71%
AI summary — not a quote
Sekiro: Shadows Die Twice is widely regarded by players as one of FromSoftware's most polished and challenging titles, distinguished by its rhythmic, parry-centric combat and vertical level design. Unlike other Souls-like games, it emphasizes individual player skill and mastery over character leveling or equipment stats. While its difficulty is notorious, many find the combat deeply satisfying once the mechanics are mastered, though the experience is occasionally hampered by camera issues and encounters involving multiple enemies.
Pros
- Deeply satisfying parry and counter-based combat system
- Exceptional level design with significant verticality and density, particularly Ashina Castle
- Skill-based progression that rewards player mastery over grinding levels
- Fluid movement enhanced by a grappling hook mechanic
Cons
- Frustrating camera angles, especially in tight spaces or during specific boss fights
- Combat mechanics are optimized for single targets and can feel awkward in group fights
- Tedious 'run-backs' to bosses that sometimes require repeated stealth-killing of minor enemies
- Specific environmental sections, such as swamps, are cited as frustrating
Top excerpts
Got the Platinum on Sekiro and gave it a hero's uninstall.
Running through Sekiro a few times over has been fun though. Everything becomes faster. ... It feels like a victory lap, a celebration of mastery over this game. The only thing I wish is that the experience checkpoint system was different.
Parent context: The game is hard but it's fair Reply: My issue was all the (mini?)bosses with 3+ mooks I had to sneak around and stealth kill to avoid fighting everyone at once. Then if I lose to the boss, I have to do that whole rigamarole again. I guess that's "fair," but it was such an unfun waste of time that I gave up on the game.
The last two samurai games I've played are Tsushima and Sekiro, both super serious.
I played Sekiro until I mastered it, like I completed the mortal journey but I never have an itch to go back and play.
DOOM (2016)
47 positive (76%) · 8 mixed (13%) · 7 negative (11%)
Trust + time weighted: +67%
AI summary — not a quote
DOOM (2016) is widely praised as a successful reboot that captures the 'purity' of the original 1990s games with modern graphics and mechanics. Users frequently highlight its fast-paced 'run and gun' gameplay, incredible soundtrack, and streamlined focus on being an unstoppable demon killer. While it is often compared favorably to its sequel for being less complex, some players find the environments repetitive and certain unskippable story segments frustrating.
Pros
- Fast, fluid movement and satisfying 'run and gun' combat mechanics.
- Exceptional, adrenaline-pumping soundtrack that defines the game's atmosphere.
- Streamlined gameplay that avoids the forced weapon-switching of its sequel, Eternal.
- Excellent technical optimization and high-quality arena shooter level design.
Cons
- Unskippable dialogue and story sequences that can break the gameplay flow.
- Repetitive environments, particularly the 'same-y' red dust of Mars levels.
- Platforming sections can feel clunky or out of place.
- The campaign can feel like it overstays its welcome in the later stages.
Top excerpts
I played it last months and had fun on Ultra Violence
DOOM 2016 I played this months was much clearer in how I need to rip and tear without stopping.
Doom 2016 felt like a very tight experience, perfectly put together, while also letting you use whatever weapon you wanted.
Eternal was fun, but 2016's felt more streamlined and enjoyable.
I’m going to be honest, the OST doesn’t pack the same punch as Doom 2016’s. But it’s still pretty good and get your heart pumping when you are playing.