Side by side
Sekiro: Shadows Die Twice vs Dispatch
Sekiro: Shadows Die Twice
61 positive (81%) · 7 mixed (9%) · 7 negative (9%)
Trust + time weighted: +71%
AI summary — not a quote
Sekiro: Shadows Die Twice is widely regarded by players as one of FromSoftware's most polished and challenging titles, distinguished by its rhythmic, parry-centric combat and vertical level design. Unlike other Souls-like games, it emphasizes individual player skill and mastery over character leveling or equipment stats. While its difficulty is notorious, many find the combat deeply satisfying once the mechanics are mastered, though the experience is occasionally hampered by camera issues and encounters involving multiple enemies.
Pros
- Deeply satisfying parry and counter-based combat system
- Exceptional level design with significant verticality and density, particularly Ashina Castle
- Skill-based progression that rewards player mastery over grinding levels
- Fluid movement enhanced by a grappling hook mechanic
Cons
- Frustrating camera angles, especially in tight spaces or during specific boss fights
- Combat mechanics are optimized for single targets and can feel awkward in group fights
- Tedious 'run-backs' to bosses that sometimes require repeated stealth-killing of minor enemies
- Specific environmental sections, such as swamps, are cited as frustrating
Top excerpts
Got the Platinum on Sekiro and gave it a hero's uninstall.
Running through Sekiro a few times over has been fun though. Everything becomes faster. ... It feels like a victory lap, a celebration of mastery over this game. The only thing I wish is that the experience checkpoint system was different.
Parent context: The game is hard but it's fair Reply: My issue was all the (mini?)bosses with 3+ mooks I had to sneak around and stealth kill to avoid fighting everyone at once. Then if I lose to the boss, I have to do that whole rigamarole again. I guess that's "fair," but it was such an unfun waste of time that I gave up on the game.
The last two samurai games I've played are Tsushima and Sekiro, both super serious.
I played Sekiro until I mastered it, like I completed the mortal journey but I never have an itch to go back and play.
Dispatch
40 positive (75%) · 11 mixed (21%) · 2 negative (4%)
Trust + time weighted: +72%
AI summary — not a quote
Dispatch is a highly-regarded narrative adventure that evolves the episodic formula popularized by Telltale Games. It is widely praised for its exceptional writing, art style, and voice acting—specifically Jeffrey Wright's performance—though opinions are mixed on its gameplay mechanics. While many enjoyed the team management 'dispatch' missions, others found the 'hacking' puzzles tedious and the overall interactive elements shallow compared to the strength of the story.
Pros
- Exceptional narrative, dialogue, and character development
- High-quality voice acting, featuring Jeffrey Wright
- Polished art style and animation that exceeds previous genre standards
- Improved pacing over traditional adventure games by removing 'wandering' segments
Cons
- Hacking puzzles are frequently described as boring, time-wasting, and lacking challenge
- Core gameplay can feel shallow or secondary to the story
- Some players felt the ending was rushed or lacked a satisfying conclusion
Top excerpts
I thought the dispatch missions were quite fun but holy shit the “hacking” was awful. Boring puzzles that take no brainpower to solve, but just waste your time.
I loved the story, but I even liked the Dispatch gameplay, I wish they had given that aspect more replayability.
People like it because the story is pretty good and the characters are fun, with it feeling fresh and new in terms of how it handles super heroes after the marvel burnout The game is very fun if you like its humor and story focused games, and it won't have a problem running on switch because the game is nearly entirely made up of mp4 files that change based on your choices Also moistcritikal, jacksepticeye and another youtuber i forgot the name of are acting as the voices for some of the heroes, and the general voice acting in the game is extremely well done, even the youtubers are very good
Telltale-like game with a star studded voice cast. Haven't played yet, but I know it was very well received.
It's very light on actual gameplay like a telltale game, usually consisting of minigames and QTEs, but you play it for the story and presentation, which is extremely well done