Lossless Scaling
Reddit take
AI summary of the Reddit excerpts below — not a quote
Lossless Scaling is a widely used Steam utility that provides universal frame generation and upscaling for games and video. Users generally praise it as an effective, low-cost solution for improving motion clarity and smoothness on hardware or in titles that lack native support for technologies like DLSS or FSR. However, it is consistently noted for introducing input latency, which can range from negligible to unplayable depending on the base frame rate.
Pros
- Universal compatibility with almost any CPU and GPU
- Effective frame generation that can multiply frame rates up to 5x
- Affordable price point (approximately $7 on Steam)
- Works for both games and video/film interpolation to reduce judder
- Supports various scaling algorithms, including a modified version of FSR
Cons
- Increases input latency, especially noticeable at low base frame rates
- Potential for visual artifacts if the base frame rate is too low
- Risk of being banned in online or competitive games
Caveats
- Input lag is heavily determined by the base frame rate; higher base FPS yields better results
- Some users suggest using a secondary GPU to offload the frame generation task to mitigate lag
- Effectiveness varies significantly between different game engines and titles
Best for
- Single-player games where smoothness is preferred over raw input speed
- Users with older hardware lacking native frame generation support
- Interpolating low-frame-rate video content
Avoid if
- Playing competitive online multiplayer games where latency is critical
- The base frame rate is extremely low (e.g., under 30 FPS), as latency may become unplayable
This summary uses balanced time weighting with about a 6-month half-life. The evidence is older (median age ~271 days), which may not reflect the most recent software updates for this tool.
Sentiment
13 positive (68%) · 4 mixed (21%) · 2 negative (11%)
Trust + time weighted score: +52% · raw score 58%
What redditors said (10 of 19)
You'll be able to max it out to the tvs max hz. So 288hz on the tvs above.
Other people are happily using something like Lossless Scaling to do 5x frame gen with 30fps games to get 150hz and are totally happy with it.
I would not recommend this, and you would need a pretty significant power supply to power both GPUs.
Regardless, perhaps Minecraft is one of those games where you wouldn't mind turning on Lossless Scaling if your GPU isn't natively rendering at your target FPS.
You could also consider using Lossless Scaling, which is a low-cost program that has numerous algorithms to help scale games to different resolutions and also supports frame generation.
Use DLSS to render at 1080p if the game supports it. If it's not supported FSR may be. You could also use the Lossless Scaling app available on Steam, which supports almost everything., but has some downsides, such as increased latency.
However there can be a way around this if you have a spare video card laying around with a program called lossless scaling. You can find this on steam. It allows you to utilize a second card to do frame generation for you.
I did find something called lossless scaling that works pretty good, but with rt on(low fps) the amount of latency it adds is unplayable, though it works pretty decently with it off.
Lossless scaling like others suggested is probably an even better solution though.
While frame gen causes input lag now, there are ways around it like using a 2nd GPU with Lossless Scaling. What's interesting with LS is also the adaptive frame gen feature where you can input a framerate, and have the program adjust the multiplier to always get your desired output regardless of input.
Compare
Lossless Scaling vs KOReaderLossless Scaling vs CalibreLossless Scaling vs Blip
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