DOOM (2016)
Reddit take
AI summary of the Reddit excerpts below — not a quote
DOOM (2016) is widely praised as a successful reboot that captures the 'purity' of the original 1990s games with modern graphics and mechanics. Users frequently highlight its fast-paced 'run and gun' gameplay, incredible soundtrack, and streamlined focus on being an unstoppable demon killer. While it is often compared favorably to its sequel for being less complex, some players find the environments repetitive and certain unskippable story segments frustrating.
Pros
- Fast, fluid movement and satisfying 'run and gun' combat mechanics.
- Exceptional, adrenaline-pumping soundtrack that defines the game's atmosphere.
- Streamlined gameplay that avoids the forced weapon-switching of its sequel, Eternal.
- Excellent technical optimization and high-quality arena shooter level design.
- Successfully modernizes the 'badass' feel of the original series.
Cons
- Unskippable dialogue and story sequences that can break the gameplay flow.
- Repetitive environments, particularly the 'same-y' red dust of Mars levels.
- Platforming sections can feel clunky or out of place.
- The campaign can feel like it overstays its welcome in the later stages.
Caveats
- The heavy focus on gore and high-intensity sensory input may be overwhelming for some.
- Visual clarity can occasionally suffer due to the monochromatic color palette in certain levels.
Best for
- Fans of classic arena shooters seeking a modern, high-fidelity experience.
- Players who prefer straightforward, high-intensity action over complex systems.
- Anyone looking for a 'power fantasy' game with a heavy metal aesthetic.
Avoid if
- You dislike repetitive industrial or hell-themed environments.
- You are sensitive to extreme gore or constant high-intensity audio.
- You prefer games where you can skip all narrative exposition immediately.
This summary uses balanced time weighting with about a 122-month half-life. The evidence comes from discussions primarily in r/patientgamers with a median source age of approximately 603 days, reflecting a stable and well-established consensus.
Sentiment
47 positive (76%) · 8 mixed (13%) · 7 negative (11%)
Trust + time weighted score: +67% · raw score 65%
What redditors said (10 of 62)
I played it last months and had fun on Ultra Violence
DOOM 2016 I played this months was much clearer in how I need to rip and tear without stopping.
Doom 2016 felt like a very tight experience, perfectly put together, while also letting you use whatever weapon you wanted.
Eternal was fun, but 2016's felt more streamlined and enjoyable.
I’m going to be honest, the OST doesn’t pack the same punch as Doom 2016’s. But it’s still pretty good and get your heart pumping when you are playing.
it’s not as easy to play as Doom 2016 but once you get into it, you can’t get enough of this adrenaline-fueled adventure.
2016 has, hands down, the best narrative of any on the new Doom titles. Perfect blend of ambiguity, dark horror and irreverence.
Despite really liking DOOM 2016 (enough to finish it on Nightmare) I kinda missed the boat on Eternal and only just got around to playing it these last few weeks.
I love Doom 2016 and hate the arcade feel of Doom Eternal.
2016 Doom is almost a bridge from that to where we are now, since that game supported a slower and more methodical style of play relative to subsequent releases in the series.
Compare
DOOM (2016) vs Sekiro: Shadows Die TwiceDOOM (2016) vs Armored Core VIDOOM (2016) vs Dispatch
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