Uncharted: Drake's Fortune
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- The sequence with the submarine at the beginning will forever be seared in my memory. It felt like a truly next-gen moment. Looked stunning when it came out.
- While I agree with most people that the sequels had big improvements over the first, Drake’s Fortune is indeed my favourite of the series. It was fun when I played it back then, and it’s still fun when I play it now.
- I played it after #2, and really enjoyed it. Probably about on par with #3 & #4, but nothing ever did top #2 for me.
- Drake's Fortune is actually a fairly well regarded and popular game so it's not like it really *needs* defending, however I see a lot of Uncharted series posts on this sub and a common sentiment in those posts and the comments under them...
- It's the only game in the series that maintains a tight, focused plot. Drake is chasing after a treasure, gets stranded on an island full of pirates and spends the remainder of the game trying to fight his way off.
Cons
- The final boss fight of the game basically negates anything good about the game whatsoever. It's *that* bad. The mutant area was also pretty terrible, like a Temu version of Left 4 Dead.
- it's still easily the worst mainline Uncharted game. On the original PS3 version the controls felt clunky and heavy. Combat was annoying and repetitive, with inconsistent cover behavior and infuriating RNG-induced inaccuracy (plus a tota...
- During the first game I was unpleasantly surprised to discover that Nathan was presented as a know-it-all playboy, without further explanations about who he really is, why he does what he does (stealing centuries-old treasures, I guess?)...
Sentiment
7 positive (64%) · 0 mixed (0%) · 4 negative (36%)
Trust + time weighted score: +26% · raw score 27%
What redditors said (10 of 11)
The final boss fight of the game basically negates anything good about the game whatsoever. It's *that* bad. The mutant area was also pretty terrible, like a Temu version of Left 4 Dead.
The sequence with the submarine at the beginning will forever be seared in my memory. It felt like a truly next-gen moment. Looked stunning when it came out.
While I agree with most people that the sequels had big improvements over the first, Drake’s Fortune is indeed my favourite of the series. It was fun when I played it back then, and it’s still fun when I play it now.
it's still easily the worst mainline Uncharted game. On the original PS3 version the controls felt clunky and heavy. Combat was annoying and repetitive, with inconsistent cover behavior and infuriating RNG-induced inaccuracy (plus a total lack of aim assist AFAIK). Certain poorly balanced arenas caused difficulty to spike randomly, and long sustained combat sections got boring. Framerates were poor which was especially vomit inducing with the PS3 motion blur.
I played it after #2, and really enjoyed it. Probably about on par with #3 & #4, but nothing ever did top #2 for me.
Drake's Fortune is actually a fairly well regarded and popular game so it's not like it really *needs* defending, however I see a lot of Uncharted series posts on this sub and a common sentiment in those posts and the comments under them is that the first game is the weakest one, a kind of necessary but rocky first step that doesn't hold up that well in retrospect. It always grates on me a little, though, because for me it remains my favourite of the bunch.
It's the only game in the series that maintains a tight, focused plot. Drake is chasing after a treasure, gets stranded on an island full of pirates and spends the remainder of the game trying to fight his way off.
Just finished Uncharted: Drake's Fortune, much better than I expected and got me excited for the rest of the series
During the first game I was unpleasantly surprised to discover that Nathan was presented as a know-it-all playboy, without further explanations about who he really is, why he does what he does (stealing centuries-old treasures, I guess?), and how he gets away with it. Gameplay-wise, it was just alright, with light puzzles, mindless platforming sections and one too many generic shootouts with endless enemy waves.
During the first game I was unpleasantly surprised to discover that Nathan was presented as a know-it-all playboy, without further explanations about who he really is, why he does what he does (stealing centuries-old treasures, I guess?), and how he gets away with it. Gameplay-wise, it was just alright, with light puzzles, mindless platforming sections and one too many generic shootouts with endless enemy waves.
Compare
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