Ascension
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- Base set Ascension is another that I’ve found people react to very positively quickly.
- I had fun with Ascension, Star Realms is fine, I like Shards of Infinity quite a bit, Fort was very creative, but ultimately I’d still rather play Dominion than any of these.
- Ascension, by Nicholas Binge (HM)
- Probably second (though I only heard of this secondhand), only to a friend who found an infinite combo in Ascension while they were playing it on mobile. Letting the app run for 45+ minutes straight to prove a point does hit a bit different
Cons
- but some of them are different heights (Hellboy and Bloodborne are taller than say Runebound 3e base box) and not all of them are actually square (Ascension 4th edition has smaller rectangular box, most light deck builders have smaller b...
- this game, like ascension or star realms, has cards that can represent different paths to victory, and leaving their appearance completely up to top decking makes them feel more tactical and less strategic than the design seemed to hope...
- Valley of the Kings is really good; IMO, it's the best implementation of the the "rotating store" deck-builders like Ascension.
- Martin macinnes In Ascension
- Ascension feels like a prime example of this. Some of the original art is considered VERY bad.
Sentiment
4 positive (40%) · 4 mixed (40%) · 2 negative (20%)
Trust + time weighted score: +20% · raw score 20%
What redditors said (10 of 10)
Base set Ascension is another that I’ve found people react to very positively quickly.
I had fun with Ascension, Star Realms is fine, I like Shards of Infinity quite a bit, Fort was very creative, but ultimately I’d still rather play Dominion than any of these.
but some of them are different heights (Hellboy and Bloodborne are taller than say Runebound 3e base box) and not all of them are actually square (Ascension 4th edition has smaller rectangular box, most light deck builders have smaller boxes and in strange shapes when compared to say Tyrants of the Underdark which has more standardized size).
this game, like ascension or star realms, has cards that can represent different paths to victory, and leaving their appearance completely up to top decking makes them feel more tactical and less strategic than the design seemed to hope for.
Ascension, by Nicholas Binge (HM)
Valley of the Kings is really good; IMO, it's the best implementation of the the "rotating store" deck-builders like Ascension.
Martin macinnes In Ascension
Ascension feels like a prime example of this. Some of the original art is considered VERY bad.
Look at games like Ascension, Legendary, DC Deck-building Game, Unmatched, Lord of the Rings LCG, almost any game that has a lot of expansions, some (or most) of them go out of print and are only available second hand for a lot of money, regardless of whether they were Kickstarted or not.
Probably second (though I only heard of this secondhand), only to a friend who found an infinite combo in Ascension while they were playing it on mobile. Letting the app run for 45+ minutes straight to prove a point does hit a bit different
Compare
Ascension vs HarmoniesAscension vs Sky TeamAscension vs Heat: Pedal to the Metal
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