Side by side
Resident Evil 2 Remake vs SOMA
Resident Evil 2 Remake
8 positive (80%) · 2 mixed (20%) · 0 negative (0%)
Trust + time weighted: +83%
Top excerpts
RE2 remake - A good balance between REmake and RE4. It works very well and almost hit the highs of REmake's survival horror in terms of exploration and item management
A good balance between REmake and RE4. It works very well and almost hit the highs of REmake's survival horror in terms of exploration and item management
I'm not sure how keen I am on the practically identical campaign across both characters besides a few location differences and final boss battle. Thankfully the completely different weapon pools kept the game interesting with the grenade launcher and MQ11 being fun to use from start to finish.
Love the presentation so far. The vibes are spooky. Gameplay seems great. I’m very much looking forward to more.
I don't think the remake makes quite as good use of darkness as RE2R or Village, but both are very solid in their own ways.
SOMA
26 positive (70%) · 6 mixed (16%) · 5 negative (14%)
Trust + time weighted: +58%
AI summary — not a quote
SOMA is highly regarded as a landmark in psychological horror, praised almost universally for its profound narrative exploration of consciousness and human identity. While its atmosphere, sound design, and voice acting are considered top-tier, the actual gameplay mechanics—specifically stealth and monster encounters—are frequently described as the weakest elements, leading some to view it more as an interactive story or walking simulator than a traditional game.
Pros
- Deeply thought-provoking story and philosophical themes that resonate long after completion.
- Masterful atmosphere and environmental design, particularly the 'crushing' dread of underwater settings.
- Exceptional voice acting and sound design that enhance immersion.
- Memorable and impactful ending that is widely considered a highlight of the medium.
Cons
- Stealth mechanics can feel clunky and sometimes clash with the game's narrative pacing.
- Monster encounters are often viewed as predictable or annoying 'walking puzzles' rather than genuine threats.
- Death and reloading can break the immersion and atmospheric tension.
- Limited gameplay depth; some players find the 'walking simulator' style too light on interaction.
Top excerpts
I liked it, but honestly, it wasn’t much of a game, more like an interactive story. It was really thought provoking and immersive, though
SOMA has been on my list for a while now, and all the reasons I saw it recommended were true: incredible psychological horror atmosphere, gripping story that gradually unfolds with twists and turns, gorgeous environments, etc.
My only negative experience was with the stealth gameplay. It wasn't that it was *bad*, it just felt to me like it didn't suit the mood of the game and resetting from dying just broke the immersion for me in having to go back and replay a section to get to where I died.
I really loved Soma and indeed while not the most original story, for me it is one that I almost remember the most from my 40 gears of gaming.
I thought SOMA was a cool story but the gameplay is really not for me.