Side by side
Afterimage vs Super Mario Bros. Wonder
Afterimage
15 positive (83%) · 3 mixed (17%) · 0 negative (0%)
Trust + time weighted: +83%
AI summary — not a quote
Afterimage is a polarizing Metroidvania that is widely praised for its massive world and exploration-heavy gameplay, though it is frequently criticized for its narrative quality. While many players consider it a top-tier entry in the genre with a modern "Symphony of the Night" feel, others find the experience hampered by what they describe as catastrophically poor writing. It is noted for offering a high price-to-content ratio, making it a strong choice for players who value game length and scale.
Pros
- Vast world with a massive map and numerous biomes to explore
- Excellent price-to-length ratio with significant content for its cost
- Strong artistic ambition and visual style
- Satisfying combat and movement mechanics reminiscent of Ori and Hollow Knight
Cons
- Consistently criticized for poor writing and narrative execution
- Polarizing reception; some players find it mediocre despite its scale
Top excerpts
Afterimage is like, a 2023 Hollow Knight-like with Ori 2 combat. The map feels like an Igavania
The mixed public reception for this chinese metroidvania exists for one very simple reason: Catastrophically bad writing. Pretty much every element of this game that involves writing is badly done.
Afterimage, mostly. And 12 hours in, I can say I fall firmly in the “this is a fantastic game!” camp.
I put the overall quality of this on par with HunterX Codename T although it clearly took a lot of inspiration from Afterimage.
it clearly took a lot of inspiration from Afterimage.
Super Mario Bros. Wonder
11 positive (92%) · 1 mixed (8%) · 0 negative (0%)
Trust + time weighted: +92%
Top excerpts
Anyway, Mario Wonder is great and I've already promised her I'll happily play it again with her and/or the kids, so I think all is well.
I'm pleasantly surprised by the online features of **Super Mario Bros. Wonder**. ... Thus, I came out of that level realizing that Mario Wonder is a game that allows for and rewards player creativity, which is terrific, and also that it's a game that creates emergent gameplay out of passive multiplayer in a way that, if not truly new in the gaming space at least *feels* novel.
I do love the “wonder” mechanic introduced in “Super Mario Bros. Wonder”. Though it is the “Wonder Seed” that triggers the hallucinatory mindfeckery, it might as well be the mushrooms that have been such a mainstay of Mario’s world for so long. The “trippyness” induced by these seeds is a great fit for a Mario 2D platformer.
I really did enjoy this game. ... That said, despite the hype and promises of being the first 2D Mario platformer since the SNES days to take the series forward, I found that “Super Mario Bros. Wonder” mostly just plays like it could have been another entry in the “New Super Mario Bros.” franchise. ... I do love the “wonder” mechanic introduced in “Super Mario Bros. Wonder”.
I've been on the fence with Mario Wonder but this has convinced me.