XCOM
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- Parent context: I personally think XCOM is massively better than it, but I guess it depends what you are after. I think it is extremely forgettable but it can be good for a target audience who likes the idea of XCOM but doesn't want it t...
- Turn based games and games that don't require a long block of uninterrupted mental investment are where it's at. XCOM comes to mind.
- I'm a big fan of Firaxis' XCOM games; their focus on tactics and conflict management felt puzzle-like, and the world events were streamlined enough to not be tedious but could still make or break a playthrough.
- I paid like $4 for XCOM. Amazing game.
- I'm a huge card game and Xcom fan so the combat was right up my alley.
Cons
- I played a bit of XCOM, and while I definitely see why people like it, the permadeath was just too much for me. ... it retains much of the charm without bogging me down in the details like XCOM did.
- One thing about turn-based tactical games is the sheer length of some combat encounters that can drag, especially if there are no checkpoints mid-encounter and the player messes up or is surprised. The most prominent eg would be XCOM, bu...
- The easy comparison is XCOM. In XCOM, all of their critical missions that you have to complete are built to guarantee the player has a fair chance.
Sentiment
7 positive (70%) · 2 mixed (20%) · 1 negative (10%)
Trust + time weighted score: +58% · raw score 60%
What redditors said (10 of 10)
Parent context: I personally think XCOM is massively better than it, but I guess it depends what you are after. I think it is extremely forgettable but it can be good for a target audience who likes the idea of XCOM but doesn't want it to be hardcore (or what you call "frustrating"). Reply: I think that's fair and I also think that you're objectively probably right in the assertion that XCOM is a better game, for some abstract measure of objective game quality.
I played a bit of XCOM, and while I definitely see why people like it, the permadeath was just too much for me. ... it retains much of the charm without bogging me down in the details like XCOM did.
Turn based games and games that don't require a long block of uninterrupted mental investment are where it's at. XCOM comes to mind.
I'm a big fan of Firaxis' XCOM games; their focus on tactics and conflict management felt puzzle-like, and the world events were streamlined enough to not be tedious but could still make or break a playthrough.
One thing about turn-based tactical games is the sheer length of some combat encounters that can drag, especially if there are no checkpoints mid-encounter and the player messes up or is surprised. The most prominent eg would be XCOM, but that design explicitly expects you to lose a couple of soldiers while being able to withdraw.
I paid like $4 for XCOM. Amazing game.
I'm a huge card game and Xcom fan so the combat was right up my alley.
And this was after my favorite game of all time, the original XCOM, which was almost exclusively isometric combat and universally praised for it.
In XCOM, all of their critical missions that you have to complete are built to guarantee the player has a fair chance.
The easy comparison is XCOM. In XCOM, all of their critical missions that you have to complete are built to guarantee the player has a fair chance.
Compare
XCOM vs Unicorn OverlordXCOM vs Into the BreachXCOM vs XCOM: Chimera Squad
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