Welcome To...
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- Flip and writes like Welcome to, Cartographers and Fliptown should work great.
- Welcome to another after work game, can't say more than I did before, next time we include roundabouts and then we will try other maps.
- it was again very nice round, I won by 1 point hah, it was quick teach we all enjoyed it and it was towards the end of saturday hang, 2nd time playing it and it was still very nice round
- Welcome to this was ones a pleasant surprise for me, at first I didnt think much of it but damn, i really like it, actually both of us and seems like a perfect game as well for more people. 8.5/10
- Roll and Writes like Railroad Ink, That's Pretty Clever (and its sequels) or Flip and Writes (The Welcome To... franchise) are good for that.
Cons
- I’ve tried a flip and write (Welcome to) but she only found it somewhat engaging.
- very low interaction roll and writes like Railriad Inc or Welcome to that essentially play the same at 1 as 6. Great if they’re you’re thing but they’re personally not mine at all.
- Welcome To
- Examples include Rolling Realms and Welcome To, the same options are available for each player each turn, so it’s about who can utilize it best.
Sentiment
6 positive (60%) · 3 mixed (30%) · 1 negative (10%)
Trust + time weighted score: +50% · raw score 50%
What redditors said (10 of 10)
Flip and writes like Welcome to, Cartographers and Fliptown should work great.
Welcome to another after work game, can't say more than I did before, next time we include roundabouts and then we will try other maps.
I’ve tried a flip and write (Welcome to) but she only found it somewhat engaging.
it was again very nice round, I won by 1 point hah, it was quick teach we all enjoyed it and it was towards the end of saturday hang, 2nd time playing it and it was still very nice round
Welcome to this was ones a pleasant surprise for me, at first I didnt think much of it but damn, i really like it, actually both of us and seems like a perfect game as well for more people. 8.5/10
very low interaction roll and writes like Railriad Inc or Welcome to that essentially play the same at 1 as 6. Great if they’re you’re thing but they’re personally not mine at all.
Roll and Writes like Railroad Ink, That's Pretty Clever (and its sequels) or Flip and Writes (The Welcome To... franchise) are good for that.
Welcome To
Examples include Rolling Realms and Welcome To, the same options are available for each player each turn, so it’s about who can utilize it best.
On Tour and Welcome To are great infinitely scaling games!
Compare
Welcome To... vs HarmoniesWelcome To... vs Sky TeamWelcome To... vs Cascadia
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