Titan Quest: Anniversary Edition
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- I think what makes Titan Quest worth a visit isn't just how well its systems come together to make a rather cohesive and satisfying ARPG, but also in the contrast it offers to many modern ARPGs: pacing.
- What I like about Titan Quest is that it has a slower-paced approach to gear churn. While the early levels will find you rotating your equipment like a jet turbine (which is standard fare for the genre), that inevitably slows to where ea...
Cons
- Parent context: I played 2016's Anniversary Edition, so not sure if the 2018 console ports are meaningfully different, but for as much as I appreciated the varied build options and the game's loot filtering system, I just didn't think it...
- Parent context: Man, I wish I felt the same way you do about the game. I played 2016's Anniversary Edition, so not sure if the 2018 console ports are meaningfully different, but for as much as I appreciated the varied build options and t...
- I tried Titan Quest AE years ago and couldn’t stick with it for more than like 4 hours before dropping it The pacing just felt really slow and kinda clunky to me.
- It's a 4/10 game for me, and I certainly wouldn't say it stands with Diablo, except perhaps in its massive shadow. ... Mechanically it felt really unresponsive and certain buttons (like Loot All) just didn't work half the time. I also di...
- One of the most notable flaws is while there's an exceptional approach to player build customization, it's still plagued by the rather common issue you'll face in many RPGs: some skills just aren't worth investing in.
Sentiment
2 positive (20%) · 0 mixed (0%) · 8 negative (80%)
Trust + time weighted score: -60% · raw score -60%
What redditors said (10 of 10)
Parent context: I played 2016's Anniversary Edition, so not sure if the 2018 console ports are meaningfully different, but for as much as I appreciated the varied build options and the game's loot filtering system, I just didn't think it played well. Like, at all. Mechanically it felt really unresponsive and certain buttons (like Loot All) just didn't work … Reply: I don't really remember having tech problems with it, but it and Grim Dawn are definitely not speedy/zippy games like most modern ARPGs are, so if that's not your thing I for sure wouldn't recommend it.
Parent context: Man, I wish I felt the same way you do about the game. I played 2016's Anniversary Edition, so not sure if the 2018 console ports are meaningfully different, but for as much as I appreciated the varied build options and the game's loot filtering system, I just didn't think it played well. Like, at all. Mechanically it felt really unresponsive and certain buttons (like Loot All) just didn't work … Reply: I think I also fall into the camp of loving the theme. Each of us is different and willing to let certain aspects or issues slide when there's something else we love about it. Between having adored Grim Dawn and the setting itself, I do think it's a worthwhile entry when you consider its age.
I tried Titan Quest AE years ago and couldn’t stick with it for more than like 4 hours before dropping it The pacing just felt really slow and kinda clunky to me.
It's a 4/10 game for me, and I certainly wouldn't say it stands with Diablo, except perhaps in its massive shadow. ... Mechanically it felt really unresponsive and certain buttons (like Loot All) just didn't work half the time. I also didn't click with the pacing in the way you did. I enjoy being methodical but I found getting around the world to be very monotonous.
One of the most notable flaws is while there's an exceptional approach to player build customization, it's still plagued by the rather common issue you'll face in many RPGs: some skills just aren't worth investing in.
The second biggest issue I faced was that inventory space seemed excessively small relative to the amount of clutter amassed. Even after inventory expansions through the campaign, it never quite felt appropriate
I think what makes Titan Quest worth a visit isn't just how well its systems come together to make a rather cohesive and satisfying ARPG, but also in the contrast it offers to many modern ARPGs: pacing.
The second biggest issue I faced was that inventory space seemed excessively small relative to the amount of clutter amassed. Even after inventory expansions through the campaign, it never quite felt appropriate even when accounting for enabling loot filter options.
One of the most notable flaws is while there's an exceptional approach to player build customization, it's still plagued by the rather common issue you'll face in many RPGs: some skills just aren't worth investing in. ... The second biggest issue I faced was that inventory space seemed excessively small relative to the amount of clutter amassed.
What I like about Titan Quest is that it has a slower-paced approach to gear churn. While the early levels will find you rotating your equipment like a jet turbine (which is standard fare for the genre), that inevitably slows to where each piece becomes significantly more meaningful
Compare
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