The Talos Principle
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- I've found I generally prefer more rules based puzzles like 7 Billion Humans or The Talos Principle where its made fairly clear what your tools and relevant game world objects are and how they're supposed to interact.
- The 2014 version looks better than you may think. The environmental building for each of the three sections - the ruins, the desert, and the medieval area - is impressive for all three, from the decaying stone to the massive pyramids to...
- There are a lot of mechanics that get added to the puzzles as you continue, but I will say it was never too much. Even the time-loop mechanic that I felt shakiest with was always rewarding, and I never encountered a puzzle I didn't think...
- the quality of all of the puzzles is so high that if that's really all you want from your experience, then you really can just take it all at face value and enjoy your time. But you'd really be missing out, because there's such a deep an...
- Developed by Croteam and released in 2014, I think that The Talos Principle is a shining example of the Games as Art movement. This game is several things at once: a puzzler, a philosophy class, a mystery, sometimes a light platformer, a...
Cons
- Another mild disappointment was that hints to the deeper story were less "hints" and more "this is the story." The “mystery” and the real world events are explained through documents accessible fairly early on. Honestly it was a bummer t...
- A mild disappointment I had were the interactions with Elohim's so-called serpent, also known as Milton. I never really felt able to say what I wanted to say in response to his relentless downpour of doomerism
- Regarding music and audio, TTP is beautifully scored, and I particularly enjoyed the music during the A, C, and tower sections. But man... that desert soundtrack killed me. It fits the environment, but dadgummit did I just have to turn t...
- Parent context: Braid, The Witness, Outer Wilds, The Talos Principle... sniff... I can never go back... Reply: That's all puzzle games for me. I love them, but can never be bothered to play them twice. Even if I can't remember the soluti...
- For these reasons, I considered *Talos* to be merely a decent puzzle game, not a great one. It didn’t seem to me like there was enough gas in the tank for particularly compelling puzzles with what Croteam had.
Sentiment
22 positive (79%) · 4 mixed (14%) · 2 negative (7%)
Trust + time weighted score: +71% · raw score 71%
What redditors said (10 of 28)
I've found I generally prefer more rules based puzzles like 7 Billion Humans or The Talos Principle where its made fairly clear what your tools and relevant game world objects are and how they're supposed to interact.
The 2014 version looks better than you may think. The environmental building for each of the three sections - the ruins, the desert, and the medieval area - is impressive for all three, from the decaying stone to the massive pyramids to the silent castles.
Another mild disappointment was that hints to the deeper story were less "hints" and more "this is the story." The “mystery” and the real world events are explained through documents accessible fairly early on. Honestly it was a bummer to have that reveal be so early
A mild disappointment I had were the interactions with Elohim's so-called serpent, also known as Milton. I never really felt able to say what I wanted to say in response to his relentless downpour of doomerism
A mild disappointment I had were the interactions with Elohim's so-called serpent, also known as Milton. I never really felt able to say what I wanted to say in response to his relentless downpour of doomerism... Another mild disappointment was that hints to the deeper story were less "hints" and more "this is the story."
There are a lot of mechanics that get added to the puzzles as you continue, but I will say it was never too much. Even the time-loop mechanic that I felt shakiest with was always rewarding, and I never encountered a puzzle I didn't think I'd be able to solve by myself.
The 2014 version looks better than you may think. The environmental building for each of the three sections - the ruins, the desert, and the medieval area - is impressive for all three, from the decaying stone to the massive pyramids to the silent castles. It really manages to put you in these places, and succeeds at creating many different moods.
Regarding music and audio, TTP is beautifully scored, and I particularly enjoyed the music during the A, C, and tower sections. But man... that desert soundtrack killed me. It fits the environment, but dadgummit did I just have to turn the volume down for that world.
the quality of all of the puzzles is so high that if that's really all you want from your experience, then you really can just take it all at face value and enjoy your time. But you'd really be missing out, because there's such a deep and rich philosophical vein in this game
Developed by Croteam and released in 2014, I think that The Talos Principle is a shining example of the Games as Art movement. This game is several things at once: a puzzler, a philosophy class, a mystery, sometimes a light platformer, a thought experiment, an immersive sim (wink wink) and always a good time. A damn good time, in fact.
Compare
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