Metroid Dread
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- I never cared much about the Metroid games until I played Dread on a whim and fell in love.
- Right off the bat I was left awestruck by just how damn silky smooth Samus’s movement feels in this game. Controlling her is an absolute joy, thanks to her speed, fluidity and precision.
- Where Dread really excels is the action. Enemies are lethal and very aggressive in Dread, forcing you to be on your guard at all times. The counter now feels so incredibly satisfying to pull off in Dread
- The bosses in Dread are simply sublime, and easily some of my favourites in gaming. They are always intense and overwhelming, yet they remain some of the fairest bosses I have fought.
- 1. [Salt and Sanctuary](https://www.reddit.com/r/patientgamers/comments/17skyar/a_run_of_great_2d_games_metroid_dread_castlevania/) 2. Grime 3. [Metroid Dread](https://www.reddit.com/r/patientgamers/comments/17skyar/a_run_of_great_2d_gam...
Cons
- In terms of atmosphere, worldbuilding, and music, Dread leaves a lot to be desired. The music feels incredibly generic, uninspired and forgettable for the most part.
- Regarding Adam, he frankly adds nothing to the game. His dialogue is incredibly uninspired and dull throughout the majority of Dread.
- From the moment the game began, I noticed quite clearly that Dread was forcing me down a predetermined path. It was jarring just how blatant the railroading was, and for the first time I found myself irritated by linearity in a Metroid g...
- Dread unfortunately offers some of the worst upgrade progression in the series, with so many upgrades feeling disappointing for varying reasons.
- I knew going into Dread that my expectations would be far too lofty, but I didn’t expect to feel so conflicted about the final product. There are things I utterly adore about Dread, and then there are choices that leave me shaking my head.
Sentiment
5 positive (50%) · 1 mixed (10%) · 4 negative (40%)
Trust + time weighted score: +10% · raw score 10%
What redditors said (10 of 10)
I never cared much about the Metroid games until I played Dread on a whim and fell in love.
In terms of atmosphere, worldbuilding, and music, Dread leaves a lot to be desired. The music feels incredibly generic, uninspired and forgettable for the most part.
Regarding Adam, he frankly adds nothing to the game. His dialogue is incredibly uninspired and dull throughout the majority of Dread.
Right off the bat I was left awestruck by just how damn silky smooth Samus’s movement feels in this game. Controlling her is an absolute joy, thanks to her speed, fluidity and precision.
From the moment the game began, I noticed quite clearly that Dread was forcing me down a predetermined path. It was jarring just how blatant the railroading was, and for the first time I found myself irritated by linearity in a Metroid game.
Where Dread really excels is the action. Enemies are lethal and very aggressive in Dread, forcing you to be on your guard at all times. The counter now feels so incredibly satisfying to pull off in Dread
Dread unfortunately offers some of the worst upgrade progression in the series, with so many upgrades feeling disappointing for varying reasons.
I knew going into Dread that my expectations would be far too lofty, but I didn’t expect to feel so conflicted about the final product. There are things I utterly adore about Dread, and then there are choices that leave me shaking my head.
The bosses in Dread are simply sublime, and easily some of my favourites in gaming. They are always intense and overwhelming, yet they remain some of the fairest bosses I have fought.
1. [Salt and Sanctuary](https://www.reddit.com/r/patientgamers/comments/17skyar/a_run_of_great_2d_games_metroid_dread_castlevania/) 2. Grime 3. [Metroid Dread](https://www.reddit.com/r/patientgamers/comments/17skyar/a_run_of_great_2d_games_metroid_dread_castlevania/)
Compare
Metroid Dread vs Astro BotMetroid Dread vs Hollow KnightMetroid Dread vs Ender Magnolia: Bloom in the Mist
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