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Kingdom Come: Deliverance

Media Title · Action & adventure games · 62 mentions · 4 subreddits · discussed in r/patientgamers, r/pcgaming, r/PS5, r/NintendoSwitch

Reddit take

AI summary of the Reddit excerpts below — not a quote

Kingdom Come: Deliverance is a highly immersive, realistic medieval RPG that polarizes players with its "zero-to-hero" progression and technical "Eurojank." While praised for its atmosphere, unique mechanics, and deep role-playing, it is frequently criticized for its steep learning curve, clunky combat, and a restrictive save system that some find disrespectful of their time.

Pros

  • Deeply immersive and realistic medieval setting with a beautiful Bohemian countryside.
  • Rewarding progression as the protagonist Henry evolves from a useless peasant to a capable warrior.
  • Unique RPG mechanics for lockpicking and pickpocketing that offer more depth than genre standards.
  • Strong value proposition, with the Royal Edition frequently available at a significant discount.
  • Highly regarded Nintendo Switch port that maintains immersion despite hardware limitations.

Cons

  • Steep and often frustrating initial learning curve where the protagonist is intentionally incompetent.
  • Combat can feel sluggish, unresponsive, and unintuitive, especially when managing the camera lock-on against multiple enemies.
  • Persistent technical issues including bugs, optimization problems, and clunky UI design.
  • Restrictive save system tied to specific items or quest milestones can lead to significant loss of progress.

Caveats

  • The game is frequently described as "Eurojank," characterized by high ambition but a lack of AAA polish.
  • Combat training with NPCs like Captain Bernard is considered mandatory by the community to make the mechanics functional.
  • The game's commitment to realism often results in mechanics that do not respect the player's time.

Best for

  • Fans of immersive, realistic RPGs who value historical atmosphere over traditional power fantasies.
  • Patient gamers willing to invest significant time into learning complex, non-standard systems.

Avoid if

  • You prefer fast-paced, intuitive combat or traditional "hero" power curves.
  • You have limited gaming time and find restrictive save systems or technical bugs deal-breakers.

This summary uses balanced time weighting with about a 122-month half-life. The evidence is drawn from a window with a median age of approximately 409 days, reflecting a mix of long-term player sentiment and more recent reflections.

Sentiment

23 positive (37%) · 13 mixed (21%) · 26 negative (42%)

Trust + time weighted score: -5% · raw score -5%

What redditors said (10 of 62)

Kingdom Come Deliverance is a great game, but it can be very frustrating to play. When you grab this game and play, just remember you're playing as a peasant. So the game will be quite difficult in the beginning. It's a great game though!
positive · u/S****e · r/pcgaming · comment · Jan 1, 2025 · open on Reddit ↗
Based on the way it has started I am very excited, it hits a lot of notes that I absolutely love.
positive · u/G****m · r/patientgamers · comment · Sep 4, 2026 · open on Reddit ↗
The combat lock is super sticky and while I don’t expect Henry to be medieval John Wick, I do expect him to at least be able to quickly change targets. ... The combat lock prevents this from being a possibility and running away basically means certain death whether you have armour on or not.
negative · u/P****0 · r/patientgamers · comment · May 25, 2026 · open on Reddit ↗
Parent context: Fighting a group of Cumans or Bandits is miserable though and even worse when you’re going for the “Merciful” trophy. The combat system simply isn’t designed to manage crowds effectively. … Reply: In the end, the biggest issue with combat system I had was the too powerful, and easy, masterstrike. It discouraged initiative too much.
mixed · u/N****r · r/patientgamers · comment · May 25, 2026 · open on Reddit ↗
Being lost in the forest at night with no save and no sun in hardcore mode is one of the best horror experiences I ever had
positive · u/A****d · r/patientgamers · comment · May 25, 2026 · open on Reddit ↗
The combat in these games really does feel like the designer did not play any other games and decided to build a combat system from the ground up without looking up ANY help. It's like how you might design combat if there was nothing better.
negative · u/L****y · r/patientgamers · comment · May 25, 2026 · open on Reddit ↗
Parent context: Great write up! I gave this game a shot a while back. Reply: I wanted to like it, but it didn’t do anything for me.
negative · u/B****t · r/patientgamers · comment · May 25, 2026 · open on Reddit ↗
The combat system, which I know gets a lot of flak, actually isn’t too bad once your skill level is high enough. You may even be able to handle two or three low-level enemies at once. But the system completely falls apart when facing larger groups. It reveals a frustratingly sticky lock-on system that makes enemy management almost impossible.
negative · u/P****0 · r/patientgamers · May 25, 2026 · open on Reddit ↗
The narrative itself has a brilliant hook, but is held back by far too many meandering quest lines, which ruins the pacing and results in a game that is a slog to get through for first time players.
mixed · u/P****0 · r/patientgamers · May 25, 2026 · open on Reddit ↗
It’s a brilliant, albeit flawed game that asks the player for patience, commitment, and a willingness to embrace its rough edges in exchange for one of the most immersive RPG experiences of the last decade.
positive · u/P****0 · r/patientgamers · May 25, 2026 · open on Reddit ↗

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