Geist
Reddit take
Not enough linked mention summaries yet; the source excerpts below are the evidence.
Pros
- Geist is really on another level
- Possessing enemies to kill their teammates is also sadistic fun, and implemented a lot better than the similar Geist from the same year.
- The adventure segments are usually the more entertaining section of the game, where you have to float around looking for ways to scare NPCs to grab their bodies and advance through the complex.
Cons
- I feel like the one segment where you have to guide the minelayer around to destroy the SAMs was where the game really showed its potential. That's the one segment where the mix of shooting and possession-puzzles was nearly perfect... Bu...
- I tried this game out when I was trying to fruitlessly get back into playing the Gamecube. Definitely a whole bunch of missed opportunities in its design.
- It's a very strange title in that part of it seems to want to be ambitious and interesting, and part of it wants to be a crowd-pleasing 7/10 action game. As you say, the combat isn't good enough for the latter, and it's not quite experim...
- Geist isn't helped by its production value. Visually, it's mid-tier. ... Unfortunately, the game was shipped without proper optimization, and some scenes see the framerate dip alarmingly, down to <20fps... And sound design is downright p...
- If you answered 'yes' to any of those, you'll probably find Geist to be worth playing for its absolutely wild ride and coke-binge creativity, despite its many problems. ... The incredibly uneven final product reflects how, sometimes, com...
Sentiment
3 positive (23%) · 5 mixed (38%) · 5 negative (38%)
Trust + time weighted score: -15% · raw score -15%
What redditors said (10 of 13)
Geist is really on another level
Possessing enemies to kill their teammates is also sadistic fun, and implemented a lot better than the similar Geist from the same year.
I feel like the one segment where you have to guide the minelayer around to destroy the SAMs was where the game really showed its potential. That's the one segment where the mix of shooting and possession-puzzles was nearly perfect... But then you get into the third act, and it's 99% shooting for the rest of the game. Sigh.
I tried this game out when I was trying to fruitlessly get back into playing the Gamecube. Definitely a whole bunch of missed opportunities in its design.
It's a very strange title in that part of it seems to want to be ambitious and interesting, and part of it wants to be a crowd-pleasing 7/10 action game. As you say, the combat isn't good enough for the latter, and it's not quite experimental enough to be a proper cult game.
Geist isn't helped by its production value. Visually, it's mid-tier. ... Unfortunately, the game was shipped without proper optimization, and some scenes see the framerate dip alarmingly, down to <20fps... And sound design is downright poor.
If you answered 'yes' to any of those, you'll probably find Geist to be worth playing for its absolutely wild ride and coke-binge creativity, despite its many problems. ... The incredibly uneven final product reflects how, sometimes, compromising between competing visions probably isn't the best way to make a game.
If you answered 'yes' to any of those, you'll probably find Geist to be worth playing for its absolutely wild ride and coke-binge creativity, despite its many problems. ... So it's a 12 hour game where about six hours are actually fun, and the rest is various flavors of dull or aggravating.
The adventure segments are usually the more entertaining section of the game, where you have to float around looking for ways to scare NPCs to grab their bodies and advance through the complex.
The shooting side of the game is, simply put, mediocre at best. It doesn't ever quite feel good to play, which is a major black mark against the game. Movement is a bit stiff and unpredictable... the enemy AI is absolute pants.
Compare
Geist vs Sekiro: Shadows Die TwiceGeist vs Armored Core VIGeist vs Dispatch
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