trustmebro.reviews

DOOM Eternal

Media Title · Action & adventure games · 75 mentions · 3 subreddits · discussed in r/patientgamers, r/MechanicalKeyboards, r/Monitors

Reddit take

AI summary of the Reddit excerpts below — not a quote

DOOM Eternal is a polarizing sequel that evolves the fast-paced combat of its predecessor into a more complex, high-skill action game. While many users praise its adrenaline-fueled gameplay and deep mechanics once they "click," others find the experience bogged down by mandatory resource management, frequent platforming, and a more "arcadey" aesthetic compared to DOOM 2016.

Pros

  • Intense, fast-paced combat that is highly rewarding once mastered.
  • Excellent movement mechanics, including a widely praised grappling hook.
  • High production values in art, music, and overall immersion.
  • Deep gameplay systems that allow for advanced techniques like rapid weapon switching.

Cons

  • Frequent platforming segments that many users feel disrupt the combat flow.
  • Prescriptive combat loop that forces players to micromanage ammo and health via specific kill types.
  • Visual design and UI elements can feel overly "arcadey" and immersion-breaking.
  • Hub areas and cutscenes are sometimes viewed as unnecessary interruptions to the action.

Caveats

  • Has a steeper learning curve than DOOM 2016; several users noted it takes significant time to finally "click."
  • The expansion of lore and story is divisive, with some enjoying the depth and others finding it unnecessary for a DOOM title.

Best for

  • Players seeking a high-skill, demanding FPS with deep mechanics.
  • Fans of movement-based shooters who enjoy high-speed arena combat.
  • Those who want a sequel that significantly expands on the mechanics of the previous entry.

Avoid if

  • You prefer the streamlined, atmospheric, and simpler "run and gun" style of DOOM 2016.
  • You have a strong dislike for platforming in first-person shooters.
  • You find mandatory resource-rotation mechanics (like the chainsaw for ammo) to be an annoying gimmick.

This summary uses balanced time weighting with about a 122-month half-life. The evidence is drawn from discussions primarily in r/patientgamers with a median source age of approximately 603 days.

Sentiment

30 positive (40%) · 18 mixed (24%) · 27 negative (36%)

Trust + time weighted score: +6% · raw score 4%

What redditors said (10 of 75)

I did finish Doom Eternal, and even the DLCs, but I merely had an okay experience. It had some highlights, and sometimes I would get into this flow during fights that did feel good, but it wasn't enough.
mixed · u/C****l · r/patientgamers · comment · Apr 29, 2026 · open on Reddit ↗
Eternal was fun, but 2016's felt more streamlined and enjoyable.
positive · u/F****s · r/patientgamers · comment · Dec 19, 2025 · open on Reddit ↗
yeah, it seemed like eternal was a parody of a doom game. Especially after 2016 had amazing world building and a decent story. But the action of eternal is unmatched
mixed · u/S****5 · r/patientgamers · comment · Jul 22, 2026 · open on Reddit ↗
Parent context: Eternal is one of those games that I can fully understand why some people bounce off of. Its a very demanding. very chaotic game that absolutely demands you play it the way it wants you to play. Reply: Very much so, yes. The demand to play a certain way was exactly why I found it exhausting.
negative · u/d****n · r/patientgamers · comment · Sep 4, 2026 · open on Reddit ↗
I've been having a blast with Doom Eternal now that it was finally released on gog, it's still a bummer how much Bethesda wants to slowly integrate DRM in the cosmethic DLCs, but the main game and the expansions can be played with no issue.
positive · u/Z****p · r/patientgamers · comment · Apr 10, 2026 · open on Reddit ↗
once you get into it, you can’t get enough of this adrenaline-fueled adventure. ... It took longer than Doom 2016 to click, but once it did, I felt almost as unstoppable.
positive · u/b****r · r/patientgamers · Jan 8, 2025 · open on Reddit ↗
it’s not as easy to play as Doom 2016 but once you get into it, you can’t get enough of this adrenaline-fueled adventure. ... It took longer than Doom 2016 to click, but once it did, I felt almost as unstoppable.
positive · u/b****r · r/patientgamers · Jan 8, 2025 · open on Reddit ↗
it’s not as easy to play as Doom 2016 but once you get into it, you can’t get enough of this adrenaline-fueled adventure. ... once it did, I felt almost as unstoppable. Plus, it was always fun to conquer each and every level and discover all the secrets.
positive · u/b****r · r/patientgamers · Jan 8, 2025 · open on Reddit ↗
I did a run through Doom: Eternal on "Nightmare" difficulty with it by using layers to do weapon switching
positive · u/M****r · r/MechanicalKeyboards · comment · Feb 16, 2025 · open on Reddit ↗
Eternal and TDA jumped the shark trying to flesh out a “serious story”. Loses all the charm and turns it into a generic, forgettable story. Huge downgrade. That said the combat and mechanics in Eternal are incredible and peak FPS.
mixed · u/R****h · r/patientgamers · comment · Sep 4, 2026 · open on Reddit ↗

Compare

Related