Side by side
Fallout: New Vegas vs Clair Obscur: Expedition 33
Fallout: New Vegas
26 positive (90%) · 2 mixed (7%) · 1 negative (3%)
Trust + time weighted: +86%
AI summary — not a quote
Fallout: New Vegas is widely celebrated as a premier RPG experience, frequently cited for its superior writing, character depth, and the significant impact of player choices on the game world. While it is hampered by technical 'jank,' including bugs and crashes, its 'apocalyptic western' atmosphere and complex faction interplay have allowed it to stand the test of time as a franchise favorite.
Pros
- Exceptional storytelling and character writing that many users find superior to other first-person Fallout titles.
- Meaningful RPG choices and consequences that allow players to significantly alter the narrative and endings.
- Strong world-building and atmospheric environmental storytelling, such as the 'creepy' Vault 22.
- Highly regarded DLCs that effectively tie together standalone stories into a larger narrative.
Cons
- Significant technical instability, including frequent bugs, glitches, and crashes.
- Dated visual presentation, with some users describing the graphics as 'fuggly'.
- Restrictive map design in certain directions where high-level enemies act as 'death walls' for new players.
- A crafting system that some players find unnecessary or easy to ignore entirely.
Top excerpts
overall, it is now one of the best RPG experiences that I've had since playing Fallout New Vegas in 2010
In that sense, it embodies the same design DNA that made Fallout: New Vegas enduring
I replayed Fallout New Vegas, GTA 4, Dark Souls 3, and Elden Ring, though I have not been very patient this year honestly lol
I finally got around to playing New Vegas this year, and I think I finally get it (after installing a bunch of mods). To put it succinctly, the reason people love this game is it takes the framework of Fallout 3 and adds so much sauce. The story is much more interesting, the quests are quirkier, the factions and their interplay has more depth.
There is a reason this game has stood the test of time. In-spite the jank, the fuggly graphics, the bugs, the crashes, the glitches. This game dares to tell a story. ... Like every Bethesda game ever made, this is a loot goblin game. The most optimal way to play is by hoarding whatever you can find inside a building that isn't nailed down.
Clair Obscur: Expedition 33
74 positive (67%) · 27 mixed (24%) · 10 negative (9%)
Trust + time weighted: +57%
AI summary — not a quote
Clair Obscur: Expedition 33 is a highly acclaimed single-player RPG that has gained significant recognition as a "Game of the Year" winner and contender. Developed by former Ubisoft employees, it is frequently cited as a "masterpiece" for its narrative, music, and art direction. Users particularly appreciate its consumer-friendly approach, featuring a $50 price point with no microtransactions or live-service elements. While the game received some criticism for a minor controversy involving AI-generated placeholder textures and occasional performance issues, the reception remains overwhelmingly positive.
Pros
- Winner of multiple Game of the Year awards and record-breaking nominations
- No microtransactions, live-service elements, or corporate 'bullshit'
- Exceptional music, character development, and story
- High-quality art and script despite a relatively modest budget
Cons
- Performance issues reported, including frame rate drops to 30 FPS during combat
- Controversy regarding the accidental inclusion of AI-generated placeholder textures at launch
- Level design is described by some as basic
Top excerpts
Parent context: It's not BG3 but it surely was good! Reply: It's not BG3 but it surely was good!
It's amazing. The first 30 minutes with the Gommage sold me on the next 40+ hours.
That was my major issue with an otherwise stellar game. "Enough side content" here means 2-3 side quests once you reach the last act of the main story. That's all it takes to get a power spike that utterly trivializes the last boss to the point that you will end the fight before they even get to act.
I dunno, I had performance issues in Expedition 33 as well but I don’t see any reviews that say the same. Even now my frames sometimes drops to 30 in fights.
I mean it's pretty believeable - the mocap was done with iPhones, the level design is very basic and the rest, like art, music and script - took extremely talented people which doesn't always translate to extra expensive.