Side by side
Baldur's Gate 3 vs Fallout: New Vegas
Baldur's Gate 3
107 positive (73%) · 25 mixed (17%) · 14 negative (10%)
Trust + time weighted: +62%
AI summary — not a quote
Baldur's Gate 3 is widely celebrated as a landmark title that revitalized the cRPG genre, praised for its immense scale, deep player agency, and high production value. While it is frequently cited as a benchmark for modern gaming quality, some players find the D&D-based combat restrictive compared to the developer's previous work, and others note technical performance issues that arise in the game's final acts.
Pros
- Exceptional depth of choice and customization that significantly impacts the game world
- High production value and narrative depth, particularly in the environmental storytelling of Act 2
- Strong value proposition with hundreds of hours of content and no live-service elements
- Steam Deck compatibility and the ability to bypass the external launcher via Steam properties
Cons
- Technical issues in later chapters, including long load times and texture rendering bugs
- D&D 5e combat constraints can feel restrictive to fans of the Divinity: Original Sin series
- The tone can feel overly dark or pessimistic, with significant interpersonal conflict between party members
Top excerpts
I was super excited when this version was announced, since I'm a huge DnD fan (and also 500 hour Baldur's Gate 3 player).
Ah yes, it must have lacked all those live service elements that Baldur's Gate 3 had.
We knew this when it was announced that they weren't going to release more content for BG3.
I came straight from Baldur’s Gate 3 where one bad pick would change the course of the whole game.
All things considered, I think I’m finally comfortable enough to put Baldur’s Gate 3 on my wishlist.
Fallout: New Vegas
26 positive (90%) · 2 mixed (7%) · 1 negative (3%)
Trust + time weighted: +86%
AI summary — not a quote
Fallout: New Vegas is widely celebrated as a premier RPG experience, frequently cited for its superior writing, character depth, and the significant impact of player choices on the game world. While it is hampered by technical 'jank,' including bugs and crashes, its 'apocalyptic western' atmosphere and complex faction interplay have allowed it to stand the test of time as a franchise favorite.
Pros
- Exceptional storytelling and character writing that many users find superior to other first-person Fallout titles.
- Meaningful RPG choices and consequences that allow players to significantly alter the narrative and endings.
- Strong world-building and atmospheric environmental storytelling, such as the 'creepy' Vault 22.
- Highly regarded DLCs that effectively tie together standalone stories into a larger narrative.
Cons
- Significant technical instability, including frequent bugs, glitches, and crashes.
- Dated visual presentation, with some users describing the graphics as 'fuggly'.
- Restrictive map design in certain directions where high-level enemies act as 'death walls' for new players.
- A crafting system that some players find unnecessary or easy to ignore entirely.
Top excerpts
overall, it is now one of the best RPG experiences that I've had since playing Fallout New Vegas in 2010
In that sense, it embodies the same design DNA that made Fallout: New Vegas enduring
I replayed Fallout New Vegas, GTA 4, Dark Souls 3, and Elden Ring, though I have not been very patient this year honestly lol
I finally got around to playing New Vegas this year, and I think I finally get it (after installing a bunch of mods). To put it succinctly, the reason people love this game is it takes the framework of Fallout 3 and adds so much sauce. The story is much more interesting, the quests are quirkier, the factions and their interplay has more depth.
There is a reason this game has stood the test of time. In-spite the jank, the fuggly graphics, the bugs, the crashes, the glitches. This game dares to tell a story. ... Like every Bethesda game ever made, this is a loot goblin game. The most optimal way to play is by hoarding whatever you can find inside a building that isn't nailed down.